Abracadabra

Objective

In Abracadabra, the children practise a range of locomotor skills. A witch turns children into animals with specific movements and tells them how and where to move. Through this game, the children will also practise receiving and following messages and rules.

Instructions

  1. The adult is a witch who waves her magic wand and turns the children into different animals/or gives them motor training exercises to do from one area to another. “Abracadabra, I’m going to turn you into a snake that will wiggle from here to here…”

Variation

  • The activity can be varied by given exercises with different difficulty levels.
  • The intensity of the game can be increased by getting the children to move a longer distance at a higher pace.
  • To make the activity even more challenging, you could choose more uneven terrain (it is important to adapt the type of movement to the surface).

Equipment

No equipment required.

Age

0 - 2 years
3 - 5 years

Area

Large space
Small space

Motor skills

Learning areas

Activity type